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About


I am currently working as an Associate Lead Sound Sound Designer at The Creative Assembly in the South East of England. I have worked on a number of titles both in-house and on a freelance basis, ranging from indie mobile games right through to AAA console games. I have a proven track record of being able to deliver high quality audio content on time and in budget. I approach my work methodically and objectively, taking time to examine the emotional, contextual and technical requirements of each project. I use this approach to help me effectively ascertain the best possible ways to use audio to not only help set and reinforce the appropriate mood, but to also determine how audio can work with other elements of the project in order to create a more enjoyable, functional and engrossing experience. For more information about my work and employment history, my CV is available to download here.


Credits

Present

Currently Unannounced

2022

Total War: Warhammer III & DLC (PC)

2020

A Total War Saga: Troy (PC)

2019

Total War: Three Kingdoms & DLC (PC)

2018

Total War: Thrones of Britannia (PC)

2017

Total War: Warhammer 2 & DLC (PC)

2017

Q.U.B.E. 2 (PS4/Xbox One/PC/Switch)

2016

Forza Horizon 3 (PC/Xbox One)

2015

Dirt Rally (PC/PS4/Xbox One)

2014

F1 2014 (PC/PS3/Xbox 360)

2014

Grid Autosport (PC/PS3/Xbox 360)

2014

Tiki Monkeys (iOS/Android)

2013

Grid 2 (PC/PS3/Xbox 360)

2012

Colin McRae Rally (iOS/Android/PC)

2012

F1 Race Stars (PC/PS3/Xbox 360)



Honours & Awards

2022

Develop: Star Awards, Best Audio – Total War: Warhammer III (Nomination)

2022

Music + Sound Awards, Best Sound Design – Total War: Warhammer III (Nomination)

2021

NAVGTR, Outstanding use of Sound, Franchise – Total War Saga: Troy (Nomination)

2020

Audio Innovation Of The Year, MCV Develop Awards – Total War: Three Kingdoms (Win)

2020

Best Strategy Game, TIGA Awards – Troy: A Total War Saga (Win)

2020

Best Audio, Develop: Star Awards – Total War: Three Kingdoms (Nomination)

2020

Best Sound Design, The Game Audio Awards – Total War: Three Kingdoms (Nomination)

2020

British Game, BAFTA – Total War: Three Kingdoms (Nomination)

2019

Best Audio Design, TIGA – Total War: Three Kingdoms (Nomination)

2019

Best Strategy Game, The Games Awards – Total War: Three Kingdoms (Nomination)

2019

Best Strategy Game, TIGA – Total War: Three Kingdoms (Nomination)

2018

Best Strategy Game, TIGA – Total War: Thrones of Britannia (Win)

2018

Best Audio Design, TIGA – Total War: Thrones of Britannia (Nomination)

2018

Best Action and Adventure Game, TIGA – Q.U.B.E. 2 (Nomination)

2018

Best British Game, BAFTA – Total War: Warhammer 2 (Nomination)

2017

Best British Game, BAFTA – Forza Horizon 3 (Nomination)

2017

Best Multiplayer, BAFTA – Forza Horizon 3 (Nomination)

2016

Best Sports/Racing Game, The Games Awards – Forza Horizon 3 (Win)

2016

Best Racing Game, TIGA Awards – Dirt Rally (Win)

2016

Best Sports Game, BAFTA – Dirt Rally (Nomination)

2014

Best Sports Game, BAFTA – Grid 2 (Nomination)




Skills

Sound Design

Composing

Synthesis

Field Recording

Foley Recording

Vehicle Recording

Firearms Recording

Dialogue Editing

Audio Mixing

Audio Implementation

Video Editing

Fault Finding & Troubleshooting



Software Used

Reaper

Pro Tools

Sound Forge

Izotope RX

Wavelab

Wwise

FMOD Studio

Spectral Layers

Waves Plugins

Excel

Perforce

JIRA



Testimonials


”Tom is an outstanding sound designer, team player and lead. I’ve worked with Tom for the past years and his passion for game audio is evident in everything he’s applied himself to, from exceptional sound design to inventive technical system design. He’s a fantastic person to have on the team, always looking at the bright side and making sure fellow colleagues are supported. "



Chris Goldsmith, Associate Project Audio Director, Creative Assembly - October 2023



”Tom joined our team 2 years ago as a sound designer. In these two years he proved to be essential to our team and contributed significantly to the success of our games’ audio, especially on TotalWar: Three Kingdoms. Has an easiness to build interpersonal relations with others (both within and outside the audio team), leading to better and more efficient communication throughout the whole dev-team. Through the years, we worked on various projects and I was impressed by his manner of doing a great job on both technical and creative sound design tasks. Always keeping his cool under pressure, he proved to be a true senior by mentoring less experienced team members, looking for improving our tech and making sure we always have the best possible solution to emerging problems."

Peter Tolnay, Lead Sound Designer, Creative Assembly - January 2020



”Throughout the development of Q.U.B.E. 2, one of our major goals was to elevate the experience with high-quality sound design and audio direction. Following Tom coming on board, this goal fast became a reality. Tom’s knowledge of audio direction, sound design, game design, aural feedback, and audio quality helped elevate the experience of Q.U.B.E. 2. Tom’s ability to be flexible, take both objective and abstract direction, and work diligently with a remote team made him a valuable asset to the production. Additionally, his knowledge of Unreal Engine 4’s internal audio systems aided in the development of strong audio systems across multiple platforms, easing our technical director's workload in relation to audio implementation."

Benni Hill, Producer, Game Director & Writer, Trapped Nerve Games - April 2018



”Tom joined the Codemasters audio department mid-way through production on Grid 2. This was a very busy time and so Tom was thrown in at the deep end with little time for training to use our in-house tools. Tom got to grips with the tools and quickly began working on vehicles for the game. I've since worked with Tom on a handful of games and watched him grow and get to grips with vehicles, ambience, track mark-up and a variety of other tasks. During this time he's been a friendly, fun person to be around and definitely made his mark on the audio department. He's always willing to come up with solutions to problems or figure out new ways to accomplish sound design tasks and provide accompanying documentation for posterity."

Brad Porter, Senior Audio Designer, Codemasters - September 2015



"Tom collaborated with our studio during an aggressive time scale on Tiki Monkeys. He fully delivered every audio asset and melody composition briefed, on time and to quality, as well as accommodating additional requests. His positive and proactive attitude towards solving problems was phenomenal, and his thorough knowledge of games made good recommendations very common during our development. It is clear Tom's skill set ranges from the technical implementation right through to the creative and inspiring. His audio direction brought an extra layer of depth and humour to our game, as well as helping to support and complement our mechanics and vision. His expertise in audio optimisation to hit our required budgets for mobile also showed great maturity. It was a pleasure to have Tom on board our project, and he is somebody we see as a future partner for MilkCap."

Paul Dibden, Co-Founder, MilkCap - December 2013



"I have worked with Tom a number of times over the years and have always found him to be professional and quick off the mark with new ideas and concepts. He is multi-skilled and well equipped to contribute on most digital media projects. He has a thorough understanding of 3D and games environments and shows a well founded knowledge of the subject. I would not hesitate to work with him in the future and look forward to doing so."

Nick Palfrey, Managing Director, Real Visual - February 2012



"Tom has a great understanding of sound design in 3D environments; whether adding spot effects, blending different tones to create natural ambiences or composing and recording music. He's easy to work with and does a thorough job, with excellent documentation too; I wholeheartedly recommend his work."


Louis Macan, Lead Developer, Real Visual - January 2012